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Instructions

  1. Integrate Shaders: Write your shaders in GLSL or HLSL. Nodos will handle the compilation and runtime linking automatically.
  2. Build a Node Graph: Use the Nodos interface to connect and configure your nodes, creating the desired graph structure.
  3. Run the Graph: Execute the node graph within Nodos to see your code and shaders in action.

Integrate Shaders

Build a Node Graph

You can find the nodes available in your engine by right-clicking on the node graph.

Run the Graph

In Nodos, you have to handle the running thread's behaviour from the beginning. Execution of a set of nodes start from a Thread node and ends with a Sink node.

There is also a Threaded Sink node to execute basic nodes