Welcome to Nodos
Welcome to the official documentation for Nodos, an advanced node-based graph scheduling system.
Use the navigation on the left to browse through the different sections of the documentation.
Quick Start
Download the latest build as a .zip file here (version 1.3.0.b3519)
Extract the file and run Nodos.exe to see the Editor
Now let's add 2 unsigned integer numbers and use Show Status node to display it on the NodeGraph.
Right-click on node graph to display node list, create Thread and Sink nodes to execute your graphs and then you're ready for your journey!
System Requirements
- Operating System: Windows 10 or later
- GPU: The GPU driver should be supporting Vulkan 1.2 specs.
- Development Environment: C++ compiler (e.g., MSVC), Shader compiler (for GLSL/HLSL)
- Dependencies: Standard C++ libraries, Shader compilation tools
License
Nodos is distributed under a custom license that is very permissive, even for commercial use. For detailed information, please refer to the LICENSE file included with the distribution.